OR MUST IT? In the years since the first Matrix came out, there have indeed been cases of young men—you meet at least one of them in the documentary A Glitch in the Matrix—who, believing their world wasn’t real, went on killing rampages. It’s appalling. It’s also, of course, anomalous, freakish, the kind of novelty that plays into a narrative urge on the part of certain hidebound intellectuals to blame new media for the worst impulses of humanity. Any idea, no matter how good, can go bad, and the simulation hypothesis is no different.
That’s why David Chalmers wrote Reality+, I think. Some will read it, cynically, as trendy, opportunistic philosophy in the service of Big Tech, designed to weaken our resolve to fight for what’s real, but that’s just the thing: Chalmers thinks it’s all real. If you’re in VR and see Spot run, virtual Spot is no less real than a physical Spot. He’s just differently real. For now, you may be able to kill virtual Spot—or lowly nonplayer characters, or your friend in avatar form—without consequences, but Chalmers isn’t so sure you should. If it’s possible that your own world, the so-called physical world, is simulated, you’re still living meaningfully, compassionately, and (presumably) law-abidingly in it, so why should the virtuality of VR change anything? In the end, Reality+ is the opposite of nihilistic. It’s a humane, anti-skeptical plea to accept any satisfactory appearance of existence, simulated or not, as sacred.
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The paradox of Chalmers’ “simulation realism,” in fact, is that, once you embrace it, there does not follow from it some corollary disenchanting of reality. On the contrary, so many isms that in modern times have been dismissed as mystical, supernatural—dualism, panpsychism, animism—here find themselves reenchanted, imbued with a profound new vitality. We and everything around us become not less real but, in a way, more real, animated panpsychically by forces both here and, dualistically, there, somewhere else, somewhere, let’s say, above. This line of thinking extends, as you might have already guessed, to the ultimate ism of all, theism, the belief in a creator, and isn’t that all simulation theory, in the final analysis, really is? Religion by a new, technological name?
It’s been said that the simulation hypothesis is the best argument we moderns have for the existence of a godlike being. Chalmers agrees: “I’ve considered myself an atheist for as long as I can remember,” he writes. “Still, the simulation hypothesis has made me take the existence of a god more seriously than I ever had before.” He even suggests Reality+ is his version of Pascal’s wager, proof that he’s at least entertained the idea of a simulator. Not that he’s sure such a being deserves to be worshipped. For all we know, it’s some little xeno-kid banging away at their parents’ keyboard, putting us through catastrophes the way we might the citizens of SimCity.
But the simulator needn’t be omnipotent and omnibenevolent for us to consider the possibility of their existence. So there’s the Old Testament, where the catastrophes were more fire and brimstone. Then, maybe, the simulator matured a bit, and got slyer with age in their methods of destruction. In other words, here we are, in 2022, at the mercy of a precocious teenage simulator-god running an experiment on fear-driven Data Age humans faced with pandemics and climate change and wars and all other manner of sociopoliticoeconomic mayhem. Can we survive?